Our Location:
I've negotiated our location in the park, and we're going to be somewhere along the chain-link fence on the west side of the park, likely in the grassy region across from the back of Aboveground.
On that note, I recommend that you steer yourselves away from any "lounge" interpretations of the project, because:
-we have a long and narrow site to occupy, and (more importantly)
-there are at least two other projects with a lounge theme, and we want to stand out from them (don't we?)
I recommend starting your discussion with the "wall" interpretation, and see where you can take it from there. You'll be able to attach the "wall" to the fence (though it's not that sturdy), so consider the ramifications of that. Or maybe you want people to be able to inhabit the space behind the wall? Thing big, bold and beautiful. . . you're going to be across from a noisy project, so make your competition visual. Do not expect your space to be idyllic. . . it will be in the midst of cacophany.
To consider:
-how do people interact with the wall?
-how do we encourage (ie create affordances) and control (ie provide constraints) this interaction?
-how do we sustain interest for 3 hours? how does the project evolve with time?
-what is the final product? how do we dispense with it?
-what is the projects message? how does it make the viewer think? what issues does it raise? what discourse does it contribute to?
-how do we avoid a cliche, a one liner, an empty idea?
-how do we make it spectacular, but not lose control?
-JJ
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